Xbox reportedly working on cloud-native MMO for consoles, PC and mobile

Xbox Game Studios is reportedly set to release a cloud-native MMO for consoles, PCs, and mobile devices.

The game is the debut title from Finnish studio Mainframe, Windows Central’s Jez Corden first said on the Xbox Two podcast.

A subsequent report from VentureBeat claims that Mainframe is investigating game mechanics that would only work in a title that primarily resides on a remote server.

Infinite Halo | PC presentation

The game will also feature mechanics that evolve in complexity, meaning players might find it convenient to create or manage resources on their phones before embarking on more complex tasks like raiding their console or their computer. computer.

“Mainframe was formed by seasoned developers in Helsinki and Reykjavík,” according to the studio’s website. “We’re creating a cloud-native MMO, a dynamic world with new ways to interact and connect with our friends.

“It’s the game of a lifetime,” he adds.

Xbox reportedly working on cloud-native MMO for consoles, PC and mobile

In July, Xbox Game Studios appointed Portal and Left 4 Dead designer Kim Swift as senior director of cloud games, apparently in an effort to help make a game Hideo Kojima a reality.

Kojima has previously expressed a desire to explore a “new game format” enabled by cloud platforms, and Microsoft is reportedly in advanced talks to release a new game from the creator of Metal Gear Solid.

At the time of Swift’s appointment, Peter Wyse, director of publishing for Xbox Game Studios, told Polygon that Microsoft plans to make “cloud native games” accessible to gamers who don’t own a console or PC. “We don’t know exactly what it looks like today, or what it even looks like,” he said.

“Kim will build a team focused on new cloud experiences, something that will support our mission to get our Xbox games to connect three billion players to play our games.”

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